At 6th level you can use your Channel Divinity as a bonus action to make a creature susceptible to diseases. If a chosen creature within 30 ft. of you fails a Constition Save (DC is your spell save) it gains disadvantage on it's next save against disease or vulnerability to necrotic damage the next time it gets hit with necrotic damage. Oct 29, 2019 · No matter the way you get out from the target, you reappear 5ft next to it. You can use this ability once per long rest, and the target is immune to this ability for 24 hours after succeeding on the saving throw or after the possession ends. Withering Touch: The cold touch of your ghostly skin is enough to chill someone to the bones. Make a 1d20 + Charisma modifier attack against the target’s AC.
Force remains the most awesome damage type ever, with Radiant sharing in its neatness. Acid and Necrotic are still fairly good midrange damage types with only certain types of monsters countering them. Nonmagical weapons suck. Go big or go home. The things I DIDN'T expect, however, are these: - Cold damage is the most resisted basic element.